Merlin - Wikipedia, the free encyclopedia. Merlin reciting his poem in a 1. Merlin by Robert de Boron. Merlin is a legendary figure best known as the wizard featured in Arthurian legend. The standard depiction of the character first appears in Geoffrey of Monmouth's Historia Regum Britanniae, written c. Geoffrey combined existing stories of Myrddin Wyllt (Merlinus Caledonensis), a North Brythonicprophet and madman with no connection to King Arthur, with tales of the Romano- British war leader Ambrosius Aurelianus to form the composite figure he called Merlin Ambrosius (Welsh: Myrddin Emrys). He is allegedly buried in the Broceliande forest, near Paimpont in Brittany. Geoffrey's rendering of the character was immediately popular, especially in Wales.[1] Later writers expanded the account to produce a fuller image of the wizard. Merlin's traditional biography casts him as a cambion: born of a mortal woman, sired by an incubus, the non- human from whom he inherits his supernatural powers and abilities.[2] The name of Merlin's mother is not usually stated but is given as Adhan in the oldest version of the Prose Brut.[3] Merlin matures to an ascendant sagehood and engineers the birth of Arthur through magic and intrigue.[4] Later authors have Merlin serve as the king's advisor until he is bewitched and imprisoned by the Lady of the Lake.[4]Name and etymology[edit]The name "Merlin" derives from the Welsh. Myrddin, the name of the bard Myrddin Wyllt, one of the chief sources for the later legendary figure. Geoffrey of Monmouth. Latinised the name to Merlinus in his works. The medievalist Gaston Paris suggests that Geoffrey chose the form Merlinus rather than the regular Merdinus to avoid a resemblance to the Anglo- Norman word merde (from Latinmerda), for faeces.[5]Clas Myrddin, or Merlin's Enclosure, is an early name for Great Britain stated in the Third Series of Welsh Triads.[6] The Celticist A. O. H. Jarman suggests the Welsh name Myrddin (Welsh pronunciation: [ˈmərðɪn]) was derived from the toponym Caerfyrddin, the Welsh name for the town known in English as Carmarthen.[7] This contrasts with the popular but false folk etymology that the town was named for the bard. The name Carmarthen derives from the town's previous Roman name, Moridunum,[5][7] itself derived from Celtic Brittonic*moridunon, "sea fortress."[8]Geoffrey's sources[edit]Geoffrey's composite Merlin is based primarily on Myrddin Wyllt, also called Merlinus Caledonensis, and Aurelius Ambrosius, a mostly fictionalised version of the historical war leader Ambrosius Aurelianus.[9] The former had nothing to do with Arthur: in British poetry he was a bard driven mad after witnessing the horrors of war, who fled civilization to become a wild man of the wood in the 6th century.[1. Geoffrey had this individual in mind when he wrote his earliest surviving work, the Prophetiae Merlini (Prophecies of Merlin), which he claimed were the actual words of the legendary madman. Geoffrey's Prophetiae do not reveal much about Merlin's background. When he included the prophet in his next work, Historia Regum Britanniae, he supplemented the characterisation by attributing to him stories about Aurelius Ambrosius, taken from Nennius' Historia Brittonum. According to Nennius, Ambrosius was discovered when the British king Vortigern was trying to erect a tower. The tower always collapsed before completion, and his wise men told him the only solution was to sprinkle the foundation with the blood of a child born without a father. Ambrosius was rumoured to be such a child, but when brought before the king, he revealed the real reason for the tower's collapse: below the foundation was a lake containing two dragons who fought a battle representing the struggle between the Saxons and the Britons, which struggle suggested that the tower would never stand under the leadership of Vortigern, but only under that of Ambrosius. Merlin is a legendary figure best known as the wizard featured in Arthurian legend. The standard depiction of the character first appears in Geoffrey of Monmouth's. This feature is not available right now. Please try again later. Wizard x Tim Legend - Legend Free Download: http:// Wizard http://www. Directed by Jonathan Brough. With Craig Horner, Bridget Regan, Bruce Spence, Tabrett Bethell. The witch Shota casts a spell on Zedd which makes him young and forget. A vastly powerful magic-user, the Wizard is one of the inhabitants of the dungeon. He seems intrigued by the prospects of the dungeon and spends much of his time. If you enjoyed the video, please make sure you like and comment, it will help me produce more videos like this one! Wizard http://www.twitter.com. This is why Ambrosius is 'given' the kingdom, or the 'tower' - - he tells Vortigern to go elsewhere and says 'I will stay here'. The tower is metaphorically the kingdom, which is the notional ability to beat the Saxons.) Geoffrey retells this story in Historia Regum Britanniæ with some embellishments, and gives the fatherless child the name of the prophetic bard, Merlin. He keeps this new figure separate from Aurelius Ambrosius and, with regard to his changing of the original Nennian character, he states that Ambrosius was also called 'Merlin', that is, 'Ambrosius Merlinus'. He goes on to add new episodes that tie Merlin into the story of King Arthur and his predecessors, such as the bringing of the stones for Stonehenge from Preseli Hills in south- west Wales and Ireland. Geoffrey dealt with Merlin again in his third work, Vita Merlini. He based the Vita on stories of the original 6th- century Myrddin. Though set long after his time frame for the life of "Merlin Ambrosius", he tries to assert the characters are the same with references to King Arthur and his death as told in the Historia Regum Britanniae. Merlin Ambrosius, or Myrddin Emrys[edit]Geoffrey's account of Merlin Ambrosius' early life in the Historia Regum Britanniae is based on the story of Ambrosius in the Historia Brittonum. He adds his own embellishments to the tale, which he sets in Carmarthen, Wales (Welsh: Caerfyrddin). While Nennius' Ambrosius eventually reveals himself to be the son of a Romanconsul, Geoffrey's Merlin is begotten on a king's daughter by an incubus. The story of Vortigern's tower is essentially the same; the underground dragons, one white and one red, represent the Saxons and the British, and their final battle is a portent of things to come. At this point Geoffrey inserts a long section of Merlin's prophecies, taken from his earlier Prophetiae Merlini. He tells only two further tales of the character. In the first, Merlin creates Stonehenge as a burial place for Aurelius Ambrosius. In the second, Merlin's magic enables Uther Pendragon to enter into Tintagel in disguise and father his son Arthur with his enemy's wife, Igraine. These episodes appear in many later adaptations of Geoffrey's account. As Lewis Thorpe notes, Merlin disappears from the narrative after this; he does not tutor and advise Arthur as in later versions.[4]Later adaptations of the legend[edit]Several decades later, the poet Robert de Boron retold this material in his poem Merlin. Only a few lines of the poem have survived, but a prose retelling became popular and was later incorporated into two other romances. In Robert's account, as in Geoffrey's Historia, Merlin is begotten by a demon on a virgin as an intended Antichrist. This plot is thwarted when the expectant mother informs her confessor Blaise of her predicament; they immediately baptize the boy at birth, thus freeing him from the power of Satan. The demonic legacy invests Merlin with a preternatural knowledge of the past and present, which is supplemented by God, who gives the boy a prophetic knowledge of the future. Robert de Boron lays great emphasis on Merlin's power to shapeshift, on his joking personality, and on his connection to the Holy Grail. This text introduces Merlin's master Blaise, who is pictured as writing down Merlin's deeds, explaining how they came to be known and preserved. Robert was inspired by Wace's Roman de Brut, an Anglo- Norman adaptation of Geoffrey's Historia. Robert's poem was rewritten in prose in the 1. Estoire de Merlin, also called the Vulgate or Prose Merlin. It was originally attached to a cycle of prose versions of Robert's poems, which tells the story of the Holy Grail: brought from the Middle East to Britain by followers of Joseph of Arimathea, the Grail is eventually recovered by Arthur's knight Percival. Merlin and Vivien in Legends & Romances of Brittany by Lewis Spence, illustrated by W. Otway Cannell. The Prose Merlin contains many instances of Merlin's shapeshifting. He appears as a woodcutter with an axe about his neck, big shoes, a torn coat, bristly hair, and a large beard. He is later found in the forest of Northumberland by a follower of Uther's disguised as an ugly man and tending a great herd of beasts. He then appears first as a handsome man and then as a beautiful boy. Years later, he approaches Arthur disguised as a peasant wearing leather boots, a wool coat, a hood, and a belt of knotted sheepskin. He is described as tall, black and bristly, and as seeming cruel and fierce. Finally, he appears as an old man with a long beard, short and hunchbacked, in an old torn woolen coat, who carries a club and drives a multitude of beasts before him (Loomis, 1. The Prose Merlin later came to serve as a sort of prequel to the vast Lancelot- Grail, also known as the Vulgate Cycle. The authors of that work expanded it with the Vulgate Suite du Merlin (Vulgate Merlin Continuation), which describes King Arthur's early adventures. The Prose Merlin was also used as a prequel to the later Post- Vulgate Cycle, the authors of which added their own continuation, the Huth Merlin or Post- Vulgate Suite du Merlin. In the Livre d'Artus, Merlin enters Rome in the form of a huge stag with a white fore- foot. He bursts into the presence of Julius Caesar and tells the emperor that only the wild man of the woods can interpret the dream that has been troubling him. Later, he returns in the form of a black, shaggy man, barefoot, with a torn coat. In another episode, he decides to do something that will be spoken of forever. Going into the forest of Brocéliande, he transforms himself into a herdsman carrying a club and wearing a wolf- skin and leggings. He is large, bent, black, lean, hairy and old, and his ears hang down to his waist. His head is as big as a buffalo's, his hair is down to his waist, he has a hump on his back, his feet and hands are backwards, he's hideous, and is over 1. By his arts, he calls a herd of deer to come and graze around him (Loomis, 1. These works were adapted and translated into several other languages. Legacy of the Wizard - Wikipedia, the free encyclopedia. Legacy of the Wizard, also known as Dragon Slayer IV: Drasle Family(ドラゴンスレイヤーIV ドラスレファミリー?) in Japan, is a fantasy- themed action role- playingplatform game released for the MSX, MSX2 and Famicom in Japan and for the Nintendo Entertainment System in the United States. Legacy of the Wizard is an installment in Falcom's Dragon Slayer series, and one of only three Dragon Slayer games to make it to the United States. The game was an early example of an open- world, non- linear action RPG, combining action- RPG gameplay with what would later be called "Metroidvania"- style action- adventure elements.[1]The game chronicles the story of the Worzen family and their attempt to destroy an ancient dragon named Keela that is magically entrapped in a painting within an underground labyrinth. To accomplish this goal, they must find the "Dragon Slayer", a magical sword that is protected by four hidden crowns. The player must use the unique abilities of each member of the family to regain possession of the crowns and destroy the evil Keela.[2] Like many games of its era, the story of Legacy of the Wizard is explained almost entirely in the game's instruction manual. The game itself contains very little text, and does little to add to or even to explain the story of the game. Gameplay[edit]The Worzen family consists of six members of three generations, plus the family pet, which resembles a small dinosaur. The player takes control of the members of the Worzens and their pet, sending them one at a time into the vast underground cavern filled with traps, puzzles and monsters, in search of the four crowns, while periodically returning to the family household on the surface to change characters and to obtain a password. Each member of the family, which consists of the father, mother, son, daughter, and the pet, has different strengths and weaknesses to contribute to this goal. Some characters have seemingly powerful strengths, but each is offset by proportionate limitations. For example, the father has the strongest attack power, but cannot jump as high as the rest of the family. The mother of the family has relatively weak attributes, but is the only one who can use specific magical items required to find one of the crowns. By discovering and utilizing each character's strengths, the player travels through the extensive dungeon, eventually fighting four bosses to gain the crowns. The game's vast labyrinth has five major sections, four of which contain a boss who guards one of the crowns, and the fifth which contains the final boss. Each section has noticeably different characteristics and different background music, and was designed with one particular playable character in mind. The crowns cannot be acquired without the player utilizing the family members' specific skills to get through the sections of the dungeon. Therefore, each playable character must be used at some point in order to complete the game. For example, one section may be blocked with bricks that can only be destroyed by the mattock, so the player must use the character who can use the mattock to get through such an area. After all four crowns have been acquired, the family's young boy can use the magic of the crowns to find the Dragon Slayer, and then use the magical sword to slay the evil Keela. As the player runs through convoluted passageways, he will encounter an endless supply of monsters. Each character can fire shots of varying strength to defeat these monsters, but attacking uses up the character's magic power. Most of these monsters drop items when defeated, such as keys which can be used to open locked doors and treasure chests, bread which restores the player's health, potions which restore magic power, and sometimes poison which harms the player. Money can also be collected from defeated monsters, and then spent in shops and inns located throughout the dungeon. The characters in Legacy of the Wizard must utilize several magical items in their quest. These can be acquired from chests or bought in shops that are sometimes located in very impractical locations. Item effects include restoring the character's health and magic power, boosting attack power or range, or environmental effects like enabling the character to fly or move special bricks. Some items can only be used by certain characters, and since accomplishing the goals requires the use of these items, it is up to the player to determine which character must be used to regain each crown. Acquiring these items and finding how to properly use them is the essence of Legacy of the Wizard. Characters[edit]. The character select screen, displaying the entire Worzen family. Xemn is a woodcutter and the head of the Drasle family household. He has the highest attack power of the playable characters, and is the only character who can use the magical gloves to move special blocks in the dungeon. He is listed as "Warrior" in the credits. Meyna is Xemn's wife. Her attacks are stronger than those of the children, but weaker than Xemn's. She is the only one who can use the magical wings, the magical key, and the crossbow. She is listed as "Wizard" in the credits. Roas is the brave son of Xemn and Mayna. He is the only one who can use the four crowns to find the Dragon Slayer, and is the only one who can wield the Dragon Slayer itself.[3] His attacks are weak, and his main use in the game is to find the Dragon Slayer and to use it to defeat the final boss. He is listed as "Ranger" in the credits. Lyll is Roas's sister and the daughter of Mayna and Xemn. She can jump higher than the rest of the family, and is also the only one who can use the mattock to destroy special blocks in the dungeon. Her attacks are equal in power to Roas. She is listed as "Elf" in the credits. Pochi is the family's pet. He acts like a dog, but he is actually a monster from the underground dungeon. His attacks are powerful, but his attack range is limited. He cannot jump very high, and can use very few magical items. His most distinctive attribute is his relative immunity; the monsters in the dungeon do not harm him. Pochi can even stand on the monsters' heads, using them as stepping stones to reach places he could not normally reach due to his poor jumping ability. He is listed as "Monster" in the credits. Jiela is the grandmother of Roas and Lyll. She appears on the character select screen, but she is not a playable character. Her only use in the game is to supply the password needed to continue a player's progress in the game[3]Douel is the grandfather of Roas and Lyll. He was once a powerful wizard, who trapped the evil dragon Keela in a painting long ago.[4] He is also on the character select screen, but he is not a playable character. His only purpose in the game is to accept the password so a player can continue the game.[3]Reception[edit]Legacy of the Wizard was ported to Famicom by Compile. This conversion is often misattributed to Quintet due to a reference to the company name in the game's ending credits, but composer Yuzo Koshiro has confirmed this is pure coincidence, since the company wasn't formed until two years later.[5]References[edit]^ ab. John Harris (July 2, 2. Game Design Essentials: 2. RPGs - Dragon Slayer". Gamasutra. p. 1. 3. Retrieved 2. 01. 1- 0. Brøderbund, ed. (1. Legacy of the Wizard instruction manual. Brøderbund. pp. 2–3. ^ abc. Brøderbund, ed. (1. Legacy of the Wizard instruction manual. Brøderbund. p. 1. Brøderbund, ed. (1. Legacy of the Wizard instruction manual. Brøderbund. pp. 2, 1. Szczepaniak, John (July 2. The Untold History of Japanese Game Developers Volume 1. SMG SZCZPANIAK. p. 3. ISBN 9. 78- 0- 9. External links[edit].
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
March 2019
Categories |